The Significant Potential of Games in Education: An Analysis of Minecraft
DOI:
https://doi.org/10.11606/issn.2316-9125.v20i2p37-46Keywords:
educational game, hipermediatic language, cognitive processes, playfulness, MinecraftAbstract
This paper presents reflections on the significant potential of games introduced in the school environment as an interdisciplinary practice. For analysis purposes, we use the principles of good game, good learning — listed by Gee1 — and delimit this qualitative study on the analysis of the language of a game for teenagers attending elementary school II: Minecraft. Among the results, we emphasize that games can provide different kinds of experiences, learning and levels of interaction and playfulness. The introduction of an educational language (formal and informal) that is dialogical, playful and hypermediatic allows the student to be an active agent of his learning, a producer and multiplier of new knowledge
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