Ontological perspectives of the games in the 21st century

Authors

  • Luís Carlos Petry Pontifícia Universidade Católica de São Paulo

DOI:

https://doi.org/10.11606/issn.1984-5057.v7i1p85-108

Keywords:

game, metaverse, ontology, topophilosophy, Myst, Bioshock

Abstract

The proposal lies in a research process that is being developed at PPG PUCSP, Intelligence and Design Digital Technologies, within which we investigate, together with our mentees and other colleagues, the relationship between the concept of game development and metaverse, with the numerous discussions and contextualization made by digital researchers regarding the presence of ontological concepts in its constitution and process. We situate the concept of digital ontology and its impact on research of metaverses and games. We present some normative ideas on the issue, relating them to draft an analysis that takes into account the ontological assumptions that are present in the conceptualization and development of a game. From a provisional definition of the concept of Worldbuilding (as a concept in the world of training in the games field) organizes both cases models. Finally, it indicates the importance that an ontologically oriented thinking can play not only for a more contextualized understanding of games and metaverses plus also for those who are engaged in their design and development processes.

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Author Biography

  • Luís Carlos Petry, Pontifícia Universidade Católica de São Paulo
    Pesquisador e professor no Programa de Pós-graduação em Tecnologias da Inteligência e Design Digital (MD) da Pontifícia Universidade Católica de São Paulo, Brasil (PUCSP). Formação em Filosofia Hermenêutica com Ernildo Stein (UFRGS/PUCRS). Formação em psicanálise no Centro de Estudos Freudianos do Brasil. Doutor em Comunicação e Semiótica (2003), pelo Programa de Pós-graduação em Comunicação e Semiótica da PUCSP. Pesquisador do NuPHG, Núcleo de Pesquisa em Hipermídia e Games da PUCSP. Autor do Projeto do Curso Superior de Tecnologia em Jogos Digitais da PUCSP. Consultor para assuntos games e hipermídia da FTC (Portugal).

Published

2015-07-15

How to Cite

Ontological perspectives of the games in the 21st century. Signos do Consumo, [S. l.], v. 7, n. 1, p. 85–108, 2015. DOI: 10.11606/issn.1984-5057.v7i1p85-108. Disponível em: https://www.periodicos.usp.br/signosdoconsumo/article/view/111275.. Acesso em: 14 may. 2024.