The irony of apocalypse: a brief reflection on Fallout: New Vegas
DOI:
https://doi.org/10.11606/issn.1984-5057.v12i2p133-136Keywords:
Apocalypse, Time, Quarentine, Video gameAbstract
This text, written in June 2020, the month in which the growing intensification of the pandemic caused by the COVID-19 virus was observed, analyzes some aspects of the Fallout: New Vegas (2010) video game plot, relating them to the subjective experience provided by the quarantine situation. Thus, we try to observe how the experiments of the end and the apocalypse narrated in this game offer keys of interpretation to better analyze the state of subjectivity during the confinement period. Especially the conflicting relationship with time, between the experience of the past and the expectation of the future, which are overwhelmed by the excessive presence of the simultaneity of the events of the present.
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Copyright (c) 2020 Thales Reis Alecrim
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