Videogames consumption: Some preferences and motivations to play
DOI:
https://doi.org/10.11606/issn.1984-5057.v7i1p54-68Keywords:
videogames, digital games, consumption, motivation, preferenceAbstract
This paper aims at presenting which are the preferences and motives for digital game consumption. In order to do so it departs from a study carried forth with a sample of 182 college-student players and from interviews answered by 5 researchers in the digital game field. Furthermore, so as to discuss the produced data, it presents data from other researches with similar purposes. The paper points out, thus, to tendencies related to age, personality traits, work-activity as guiding the interests and motivations for digital game consumption.Downloads
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Published
2015-07-15
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ARTICLES
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Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons BY-NC-SA License.
How to Cite
Videogames consumption: Some preferences and motivations to play. Signos do Consumo, [S. l.], v. 7, n. 1, p. 54–68, 2015. DOI: 10.11606/issn.1984-5057.v7i1p54-68. Disponível em: https://www.periodicos.usp.br/signosdoconsumo/article/view/111272.. Acesso em: 13 may. 2024.