Videogames consumption: Some preferences and motivations to play

Authors

  • Arlete dos Santos Petry Universidade de São Paulo

DOI:

https://doi.org/10.11606/issn.1984-5057.v7i1p54-68

Keywords:

videogames, digital games, consumption, motivation, preference

Abstract

This paper aims at presenting which are the preferences and motives for digital game consumption. In order to do so it departs from a study carried forth with a sample of 182 college-student players and from interviews answered by 5 researchers in the digital game field. Furthermore, so as to discuss the produced data, it presents data from other researches with similar purposes. The paper points out, thus, to tendencies related to age, personality traits, work-activity as guiding the interests and motivations for digital game consumption.

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Author Biography

  • Arlete dos Santos Petry, Universidade de São Paulo
    Pós-doutora pela Escola de Comunicações e Artes/USP, com estágio de pesquisa na Universidade de Toronto, ambos com financiamento da FAPESP. Doutora em Comunicação e Semiótica pela PUCSP e Mestre em Educação pela UNISINOS. Professora convidada das especializações Educomunicação: comunicação, mídias e educação (ECA/USP) e Games: produção e programação (SENAC/SP).

Published

2015-07-15

How to Cite

Videogames consumption: Some preferences and motivations to play. Signos do Consumo, [S. l.], v. 7, n. 1, p. 54–68, 2015. DOI: 10.11606/issn.1984-5057.v7i1p54-68. Disponível em: https://www.periodicos.usp.br/signosdoconsumo/article/view/111272.. Acesso em: 13 may. 2024.